Agi Game Identifier Version 1 By Cold Turkey - Nov 23 2014
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I took the Scummvm AGI games database in detection_tables.h
and copied out all of the PC entries. I then formatted them
into a much simpler CSV file (sierragi.txt). People can add
new games to the file without changing the programs code!

The source code is in C# .NET 2.0 for compatability. The class 
for detection can be used by any other code you have, and can
return a struct instead of just printing to the console. This
should be useful to those wanting to do detection from their
programs.

I really don't know anything about .NET dependencies, so
if this doesn't run on your Windows, maybe you need to install
a .NET runtime?

Usage
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agidentify "pathToGameDirectory"

* Remember to put quotes surrounding the path if it has spaces.
If you don't, this program will fail!!

Why?
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Aginfo is old, and there didn't seem to be anything else. I
also wrote getVerA2 which decodes strings in AGI games looking
for the version number (agi 2 only at this time). The idea
was "pure" in the sense that it doesn't require external data.
What was unfortunate is that sierra didn't use a standard for
encoding version strings in their games, so the tool could
miss something. It also couldn't find the date, since this
was arbitrarily encoded into the game data, if it even
existed at all.